CDFAM Computational Design Symposium — Barcelona 2026
Mary Baker · Palace 3D
Computational geometry has advanced considerably. Color and texture in additive design have not kept pace. As multi-material hardware and capable file formats become more accessible, programming color and texture directly into the design workflow is emerging as a meaningful new capability.
Mary Baker draws on her experience building out that toolset at Palace 3D and previously at HP Inc., covering effects that traditional modeling tools cannot easily produce:
- Embedded data: hidden messages and encoded information within a part's surface
- Gradient control: geometry-driven color and texture transitions
- Realistic in-workflow rendering: accurate as-printed color and texture previews
- Procedural customization: automated generation of unique colorways across product families, including AI-generated content
The session also covers the workflows required to translate digital intent into reliable physical output, common failure points, and how to navigate them.
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