Bits to Atoms
CDFAM Computational Design Symposium
Computational Color and Texture for Additive Manufacturing
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Computational Color and Texture for Additive Manufacturing

Mary Baker - Palace 3D - CDFAM Barcelona 2026

CDFAM Computational Design Symposium — Barcelona 2026

Mary Baker · Palace 3D

Computational geometry has advanced considerably. Color and texture in additive design have not kept pace. As multi-material hardware and capable file formats become more accessible, programming color and texture directly into the design workflow is emerging as a meaningful new capability.

Mary Baker draws on her experience building out that toolset at Palace 3D and previously at HP Inc., covering effects that traditional modeling tools cannot easily produce:

- Embedded data: hidden messages and encoded information within a part's surface

- Gradient control: geometry-driven color and texture transitions

- Realistic in-workflow rendering: accurate as-printed color and texture previews

- Procedural customization: automated generation of unique colorways across product families, including AI-generated content

The session also covers the workflows required to translate digital intent into reliable physical output, common failure points, and how to navigate them.

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